#pragma once

#include <Windows.h>
#include <iostream>
#include <GL\gl.h>
#include <GL\glu.h>
#include "SOIL.h"

class TextureLoader
{
public:
	static TextureLoader * instance();
	GLuint loadTexture(std::string fileName);
private:
	TextureLoader(void);
	static TextureLoader * _self;
};

